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No. 33 - Islands #02

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  Some man once said that "No man is and island", but it's hard to not be isolated when you aren't allowed to touch. Online Play Link Rules (From puzz.link ): Shade some cells on the board to form islands. All regions contain exactly one island, which is an orthogonally connected group of shaded cells. A number indicates the size of the island in the region. Shaded cells cannot be adjacent across region borders. Two regions which share a border must have islands of different sizes.

No. 32 - LITS #01

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    Trying to be different, only ending up unable to connect. The thing spirals and spirals, until it hits a dead end... But enough about me, here's a puzzle! Online Play Link LITS Rule (From  pzpr rules )             Place a tetromino (a block of 4 cells) in every outlined region. There can not be a 2x2 square of cells occupied by tetrominoes. Two identical tetrominoes cannot share an edge, counting rotations and reflections as the same. All tetrominoes form an orthogonally contiguous area.

No. 31 - Detour #01

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 Wandering, wondering. Am I going forward? Or does this long detour leads me back to where I started? Online Play Link Detour rule (From  Eric Fox's Dictionary of Rulesets ): Draw a loop that goes through every cell. The loop cannot branch off or cross itself. A number indicates how many times the loop turns inside the outlined region.

No. 30 - Heyawake #03

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    ...This place is kinda dusty, huh. Online Play Link Heyawake rule (from  Nikoli ): A rectangle, bordered by bold lines, is called a “room”. Fill in cells under the following rules. The numbers indicate how many painted cells there are in a room. Rooms with no number may have any number of painted cells. White cells cannot stretch across more than two rooms in a straight line. Painted cells cannot be connected horizontally or vertically. White cells must not be separated by painted cells.

No. 29 - Hotaru Beam #01

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      Everything ends up in a loop... Online Play Link Hotaru Beam a.k.a. Firefly rules (From puzz.link ): Draw a line from every firefly to make one connected network. A black dot indicates where each firefly's path must start. A path cannot connect directly between two black dots. Paths cannot branch, cross or go through another path or firefly. A number indicates how many turns the firefly's path makes before reaching a firefly (possibly itself). Paths starting from empty circles can make any amount of turns.

No. 28 - Guide Arrow #01

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    Haven't touched this site cause of other stuff like "real life" and "distractions". Let's hope I still remember how to make a puzzle. This one is kind of a two-trick pony though. Online Play Link Guide Arrow rule (From puzz.link ): Shade some cells on the board. Shaded cells cannot be horizontally or vertically adjacent. All unshaded cells on the board form an orthogonally connected area. Unshaded cells cannot form a loop. This includes 2x2 squares. Cells with a clue cannot be shaded. An arrow indicates the only direction in which one could begin a path to the star without going through a shaded cell or backtracking. (This genre was invented by Inaba Naoki.)

No. 27 - Masyu #03

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    So you know how when I'm kinda stressed I use making puzzle as an escape from reality? On an unrelated note here's a big Masyu. Online Play Link Masyu rule (From  Nikoli ): Make a single loop with lines passing through the centers of cells, horizontally or vertically. The loop never crosses itself, branches off, or goes through the same cell twice. Lines must pass through all cells with black or white circles. Lines passing through white circles must pass straight through its cell, and make a right-angled turn in at least one of the cells next to the white circle. Lines passing through black circles must make a right-angled turn in its cell, then it must go straight through the next cell (till the middle of the second cell) on both sides.